Microworld is the academic term for a simple learning simulation. The simulation will focus on a dynamic but limited environment with only a handful of operating variables with at least one variables under the learner’s control. In my post on using simple games to teach linear algebra, each game I discuss is based around a microworld. Add gaming elements to a microworld, and you have a simple game.
One of my favorite microworlds allows the learner to play with momentum and gravity. Unlike the linear algebra games, this simulation of gravity in a solar system has no mathematical or gaming elements. The learner manipulates velocity and size of objects orbiting around a star to see the effects.
If students took measurements from a planetary gravity simulation such as this, they could derive principles of gravitation and orbital mechanics in a way similar to the way early astronomers did. Research shows that this type of learning, often called discovery learning or recapitulation, is profoundly more effective than instruction received via lecture or traditional textbook. The affordances of digital devices, broadband, and wi-fi make including elements like microworlds in classrooms easy.